UCSR

Current Version
3.8

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Changelog

3.8
- Fixed Initiative being adjusted by reflex selector
- Added edit protection for formula cells
- Made gear list properly extendible
- Fixed Level Bonuses to stats not being factored into some things
- Added colouring override for item types
- Added colouring for number of known spells
- Fixed the third known spell lookup table
- Skill points for negative INT now working correctly
- Fixed Skill rank conditional formatting
- Implemented automation for power attack, furious focus, deadly aim and bloody assault
- Fixed doubly applied age penalties to skills
- Fixed Incorrect Slow XP Progression
- Expanded conditional mods section for skills
- Added data validated sources section to skills conditional mods
- Cleaned up stat lookups and fixed incorrect application of temp bonuses to some things
- Collected and organised many functions
- Fixed damage dice scaling values
- Split Ability Score Base and Race columns
- Fixed Various animal companion bugs
- Added Fractional bonuses option
- Added point buy tracker
- Added highlighting for selected stagger class
- Fixed formatting warnings related to max skill ranks
- Purged spaghetti formulas
- Fixed Health State Indicator to change with HP stat, and also not be wrong
- Added HP% to health state indicator
- Added body type selection for player
- Added levelled ability score bonus column to animal companion
- Fixed missing Queen's English adjustment in animal companion stats
- Un-hardcoded stuff
- Added Racial column to skills
- Removed superfluous conditonal formatting
- Re-organised TWF config and removed obsolete example
- Changed Special Quality "Slow Speed" to "Slow and Steady" to prevent confusion with small sized races
- Fixed incorrect application of swim speed skill bonus
- Hid autofilling columns in class specs
- Added section for tracking condtional modifers to saving throws
- Added unchained wounds thresholds
- Added 'Flavour Only' setting to wounds which will list the Healthy, Grazed, Wounded and Critical states without adjusting the effects of HP<=0
- Conditions Mk2; like Mk1, only not trash!
- Basic Stats layout adjustments
- Rebuilt TWF calculator to prevent breaking at BAB 15+
- Fixed Alternate BAB sections causing errors if selected whilst blank. Now defaults to 0
- Added Flat-Footed CMD section
- Added Path of War's 'Knowledge Martial' skill
- Added section and daily spell allocation for SLAs
- Implemented correct type stacking with conditions for stats and saves
- Fixed Unusable "Used" section in prestige table
- Changed Negative levels to operate via conditions instead of harcoding
- Added all relevant paizo conditions to condition system backend
- Added perculiarly absent Combat Stamina Feats
- Sorted feat index
- Redid variant multiclassing system so as to actually make sense
- VMC class features are auto populated to the feat list when enabled
- Added proper support for storing storage locations within other locations (Example Backpack added)
- Added language index, expanded known language table
- Added special ranks column to skills, for non-stacking ranks such as those granted by the Headband of Vast Intelligence
- Added mesh mode to Today's Spells table
- Added Familiar Sheet
- Divided DR section to have subsections for Fast Healing and Regeneration
- Added type selection to Weakness/ Resistance table
- Changed table headers to say skill ranks instead of skill points
- Added Spells/day spacing buffer
- Removed essentially useless speed squares readout
- Added Sanity tracker and 'Insane' state to state display
- Added missing functionality for infamy in Fame and Prestige tracker
- Some layout adjustments
- Merged cells in Notes section so it looks a bit nicer
- Renamed example greatsword so its purpose is clearer
- Moved class specs up to the front and added additional note about moving it after initial char creation because no-one ever reads the damn startup sheet.
- Added Drake companion option to Animal Companion Sheet
- Renamed Animal Companion sheet to 'Companion'
- Added Data validation to compnaion's alignment selector
- Made Companion skill base stats changeable
- Some formatting adjustments to make class progression and FC selectors cleaner
- Added data validation to class names to prevent numeric entries
- Updated Spell and Feat Indices
- Improved Spell Viewer, now shows spell level by class, dismissability and duration
- Fixed weapon damage calculation for negative ability mods on both player and companion sheets
- Fixed Prestige being gained per point of fame gained
- Extended warning highlighting for duplicated classes in class specs
- Added support for Sole Natural Attacks (STRx1.5) in the main weapon block
- Changed Staggered HP effectiveness indicator to show the actual amount of HP gained

 

3.7
- Fixed incorrect cell formatting on bonus HP cells that caused validation to error
- Fixed error when Spells and Abilities sheet is removed
- Properly capped skill points for negative intelligence
- Added effective ability score total column
- Smooth background colours
- Fixed Staggered HP
- Implemented Broken Armour and Shield AC penalty
- Added Agile maneuvers selector
- Added Power Attack calculator to weapon block
- Removed all custom functions
- Added the respecitve skill bonuses for having swim or climb speeds
- Fixed weapons size scaling formula being hella spastic
- Added class skill bonus to fly from fly speeds
- Swim and Climb base stats now highlighted for change on sizes tiny and smaller
- Added Senses, and the perception bonuses from scent and tremorsense
- Expanded Resistances table
- Added units to movement speeds
- Added Fame and prestige tracker
- Fixed Statblock lookup for variances in d20pfsrd layouts
- Additional handling for removal of mythic sheet
- Added rapidshot BAB type
- Added Autofill for feats, traits and drawbacks from databases
- Added Skill DC lookup table
- Added fields for maneuver specific adjustments to CMB/CMD
- Implemented Burn
- Fixed status indicator reading "FALSE" when certain non lethal damage is taken
- Added data validation for autocomplete on known spells tables
- Added a lookup for action types and AoO provocation
- Added slot adjustment for different animal companion body types
- Added Descriptors to spell lookup
- Updated spell/feat indices to include new books and added tracking for last DB update
- Added Favoured enemy/ terrain table
- Improved data validation for Skill conditional modifier table
- Fixed Negative level HP penalty and added a note for ability check penalties
- Added melee/ranged damage/attack modifiers to conditions
- Fixed weapon damage amalgamator not allowing negative static mods to damage
- Added incorrect case handling to spell lookup
- Fixed data validation on AC items table
- Added multiplier cell for carry weight for things such as ant haul
- Fixed incorrect cell references in casting stat selector for classes beyond 1
- Added selector to conceal contents of inventory
- Added tracker for stamina
- Added a Notes section to Basic Stats
- Changed Natural Armour implementation to allow 'AC Items' that grant both natural and ehnacement to natural armour
- Fixed some conditional formatting in the AC table
- Added a workaround for google's garbage % formatting implementation to ASF %
- Added selector for Signature Skills
- Added Psionic Skills
- Added legend for Spell colours
- Added additional slots for craft, perform, profession, lore and artistry skills
- Fixed formatting heirachy for rank too high warnings
- Fixed spell database entries that were being parsed as forumlas
- Fixed Spell lookup displaying garbage when selectors were blank
- Fixed Max Dex 0 not being factored in
- Added selectors for AC Items to choose whether they are equipped, unequipped or donned hastily
- Fixed Max Dex from weight encumbrance not being considered
- Added Item type detection to and highlighting to gear list

 

3.6
- Added column for ability score inreases from levelling
- Added tower to shield type list
- Fixed encumbrance calculations from weight and armour
- Improved Staggered unlock selectors to prevent duplicate entries
- Added TWF calculator, and included it in the list of base attack types for weapons
- Fixed a broken vlookup table
- Weapons table now picks which set of attacks to use from TWF based on selected weapon type

 

3.5
- Fixed error in staggered effectiveness indicators
- Added conditonal mod to acrobatics for jumping from movement speed
- Fixed fast XP being rounded incorrectly
- Added error handling for Staggered HP when no next class is selected
- Fixed staggered HP calculation for classes beyond 1
- Adjusted conditional formatting so effectivness indication will always be visible
- Changed default armour proficiency to yes
- Readded accidentally removed highlighting for inactive class skills
- Fixed size penalty to fly listed in movement table
- Changed BAB dropdown to fractions
- Improved staggered bonus selection table
- Implemented negative levels
- Fixed Staggered Skills being added twice
- Fixed formatting warnings for staggered skill rank count
- Added ability score drain/damage
- Fixed misordered logic in state indicator
- Added Reload Action Selector for weapons
- Added total wealth as gp to coin table
- Fixed required XP formatting
- Added validation to class level cell to prevent out of bounds values

 

3.4.1
- Fixed error when animal companion sheet is removed
- Added traits to streamview
- Fixed condition comments so that they actually work properly
- Replaced Gifted Linguist selector with "Languages per Linguistics" option on skills sheet
- Set some array filled ranges to forumla formatting
- Added warning formatting for invalid type selection in condition specifications
- Added Version Checker

3.4
- Fixed some errors on the spellcasting sheet
- Fixed error if mythic sheet was removed
- Fixed issue with movement in tile calculations
- Fixed some accidentallied cell references
- Fixed incorrect listed damage for example weapon
- Fixed Incorrect warning formatting on gear table
- Added effectiveness indicator to staggered bonus selector
- Added natural attacks to the weapon blocks
- Changed primary BAB formulas to native functions
- Fixed auto titling on condition tables beyond 10
- Added more autofill in inventory to prevent duplicitous data entry
- Added initiative to streamview
- Changed name of Equipped Items table
- Added prevention for age penalties reducing total score below 1
- Fixed misreferencing of spells/day tables on classes beyond 1
- Fixed data validation/conditional formatting for HD on classes beyond 1
- Removed obsolete total weight cell from gear sheet
- Added ability score bonuses to animal companions beyond 20
- Handled null error on summon statblock

3.3
- Added base stat adjustment for carry weight
- Added warning illumination when text blocks autofill of save/bab progression on class specs
- Improved Favoured Class bonuses
- Added toggle to count unspecified gear location as player inventory
- Added startup helper
- Adjusted data validation for spells so as not to warn every entry for a class with no known spells (eg clerics)
- Fixed a problem that ignored Class 5 in spellcasting
- Added Startup Guide
- Fixed domino error when size was not specified for animal companion
- Fixed incorrect cell reference for animal companion overhead carryweight
- Added Biped/Quadruped option to animal companion
- Fixed 3d8 scaling to 3d8 when increasing weapon size
- Removed un-needed Validation+ menu
- Added Data Validation for alignment selection
- Added support for ability scores too low to cast spells
- Automated Animal Companion HD
- Fixed backwards ACP proficiency doubling
- Added a template section to the Class Specs sheet
- Added Base stat adjustment for skills
- Added Known Spells viewer
- Added infinite scaling to animal companions
- Fixed some double addition in AC
- Added option to choose if Ability based AC bonuses are retained while flatfooted

3.2
- Added dropdowns to the AC items section drawn off the Equipped items table
- Removed highliting of spell slots granted only by bonus spells with no base per day
- Fixed extra / in skills table that case errors
- Reduced Text size in feat, trait and special ability descriptions so more text can fit
- Strengthened colour on class specs dropdowns to make them more obvious
- Fixed Dex and Size mods not being added to AC
- Fixed mis-ordered class skills from previous input revamp
- Added illumination of non-empty cells in class skills table
- Removed extra bracket from calculated weapon damage
- Added data validation to bonus column in AC items
- Improved combined weapon damage formulas, no more trailing +s
- Added weapon focus and stat damage override multipler to weapon table
- Added variable base stat for BAB
- Changed Racial Quality "Slow Speed" to "Slow and Steady" to prevent confusion with small sized races
- Added Inherent bonus column to ability scores
- Added Gifted Linguist racial trait toggle
- Added Misc adjustment column to class skills for changes made by feats etc.
- Disabled counting of class skill selection outside of a named class' column, and illuminated in orange when done
- Added warning highlighting when class names are duplicated
- Negative attack bonuses in the weapons table are no longer preceeded by a +
- Added completely automated BAB inclusion per weapon
- Made all input fields in the weapon table 1pt smaller to help distinguish them from labels
- Added missing rows for mythic path features at 1st/10th tier and extended description space
- Made the Mythic Power tracker not garbage
- Made Natural armour from items stack with the manual input (Items can only grant enhancement to natural ac)
- Fixed missing INT mod and staggered bonus from skill points
- Fixed conditional formatting on skill points used
- Fixed incorrect adding of hit points from multiple classes
- Fixed XP beyond level 20
- Added missing mythic feat
- Fixed US English breaking armour AC
- Replaced redundant "HD HP" calculation with a field for favoured class HP
- Fixed Incorrext run speed multiplier adjustment
- Adjusted feat list on Streamlined view to not include whitespace
- Removed class skills for classes with no levels from consideration
- Fixed gear weight categorisation mis-referencing

3.1
- Fixed multiplication of thrown/melee damage bonuses
- Moved thrown/melee damage table nearer to weapons
- Added UK/US english toggle
- Added ability score bonus to saves for (anti)paladins
- "AC Items" are now automatically included in the AC table
- Added additional manual entry for certain AC types to allow for racial etc. bonuses
- Fixed the missing ability score bonus from staggered HP gain

- Changed base size dropdown to not include sizes smaller than fine or larger than gargantuan.
Conditions still can set those sizes, or you can enter them manually if you need to for some reason

- Alphabetised the class skills table
- Moved feats and traits onto the skills page
- Added Streamlined View
- Fixed broken skill bonus calculation from background skill re-ordering
- Fixed flat footed AC with negative dex
- Fixed staggered HP implementation
- Added Base stat adjustment to CMD
- Removed incorrect double application of size mod to CMD
- Added Fancy weapon damage formulas
- Added auto inclusion of Artistry class skill
- Added value and charges columns to gear
- Added ASF reference on spells sheet
- Added missing AC bonus to CMD
- Changed fill when staggered/background skills are disabled to something softer
- Fixed "More available" formatting when character level is 0
- Fixed staggered skill points caluclating incorrectly
- Fixed "3th level feat"